![]() ![]() ![]() Games have been getting increasingly complex over the years, and so have the tools used to make them. There's also support for OpenColorIO for accurate color calibration, and Beta support for multi-GPU rendering, together with easier multi-camera configuration. Applications that use multi-display rendering, including in‑camera VFX, are now much easier to set up, with a 3D Config Editor and consolidated access to all nDisplay-related features and settings in a single UAsset.
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